For these outdoor lighting studies I relit scenes from the Unreal marketplace.
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I took the Infinity Blade: Grass Lands scene by Epic, found here (https://www.unrealengine.com/marketplace/en-US/slug/infinity-blade-plain-lands). I wanted to make daytime feel warm and inviting, as if at any moment the city could come alive. Nighttime was meant to feel a little more foreboding, as if the main character was meant to sneak into the castle.