I created a lighting setup for these two characters to tell a story of intrigue and mystery. There is a chill in the air as the silence thickens around them. The moonlight spills into the deserted streets, revealing a shadowy form, crouched and waiting. Who is the hunter and who is the hunted...
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Characters are taken from Epic's Paragon (https://www.unrealengine.com/marketplace/en-US/product/paragon-countess) (https://www.unrealengine.com/marketplace/en-US/product/paragon-lt-belica) and environment can be found on the Unreal Engine Marketplace (https://www.unrealengine.com/marketplace/en-US/product/scans-abandoned-factory-buildings-day-night-scene). Lighting and visual storytelling are my own.